Inferno, Torment and Abyss
Three post-Hell difficulties extend character progression and raise enemy durability, damage and encounter pressure.
DEV D2 builds on Project Diablo 2 with a longer difficulty path, broader movement, endgame summoners and encounters designed to resist familiar routines.

Three post-Hell difficulties extend character progression and raise enemy durability, damage and encounter pressure.
Major encounters can call reinforcements, change their rhythm and punish stationary damage races.
All classes use the Sorceress-style faster-cast progression, making casting targets easier to understand across builds.
Non-Sorceress characters gain Teleport-style movement. The Sorceress receives her natural Teleport at level 18.
Skeleton Warriors, Mages and Archers, Druid companions, Ravens and golems receive expanded scaling and control.
Summon and mercenary quality-of-life changes reduce repetitive rebuilding and keep the focus on playing.
Worldstone corruption varies by item family, quality and socket state, with rare secondary results distinguished.
New equipment, set options, recipes, maps and endgame rewards create more routes towards a finished build.
The existing launcher keeps the installed client aligned with the current public release when the project opens.

Higher difficulties combine stronger enemies with altered boss encounters, expanded character options and build systems intended to reward preparation rather than conceal how the game works.
Open the game guide